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Old Sep 18, 2007, 11:21 AM // 11:21   #1
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Arrow Bogroot Growths ... (Not a complaint thread)

Ok... I'm going to try to word this a little differently to my previous threads... since I'd rather it didn't deteriorate into a flame-fest...


Bogroot Growths.

I request advice / assistance in the conquering of the aforementioned dungeon. Assume (as most do) that I totally suck @ PvE and am in need of actual guidance (rather than people telling me to suck less).
Also account for the fact that I use HeroHench... have ALL Nightfall heroes unlocked and kitted out... and most of the GW:EN heroes (all but the Charr Ranger).
Questions:

#1. Would you advise siding with the Yellow Team or Red Team for ease... (and I'm still playing my Assassin, for the record)...

#2. How would you suggest I deal with gratuitous energy denial... enough that I can't even use Critical Strike to get it back?

#3. Is there any reliable Assassin build with IAS for taking down large mobs that does NOT rely on enchantments (i.e. Critical Agility, Way of Perfection, etc)... as I've noticed the frogs are VERY strip-happy, and effectively shut down my current build at every given oppurtunity. I'm considering switching back to Assassin's Promise spam, though that build has no IAS and reduced survivability and damage potential.

#4. Team build suggestions? (I currently run a defensive Double-Para, Triple-Monk setup) ...




I might not need the help so badly as it sounds (it hasn't given me half as much trouble as Shards of Orr did so far).... but I'm asking anyway. Others might need it more than myself besides.
It'd simply be that.... having just completely obliterated Arachni's Haunt without a single moment of even remote danger.... I head into Bogroot Growths, end up doing a few stupid things... getting a few wipes... and when I try to work off the death penalty, find I can't because my enchants keep getting stripped, my energy removed, and my daggers occasionally flailing at nothing besides (froggy monster skill for slightly irritating 25% miss chance).

^_^

*Tries to emanate friendly and modest vibes, as he really does NOT want this to descend into a flamefest*

Last edited by SotiCoto; Sep 18, 2007 at 11:23 AM // 11:23..
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Old Sep 18, 2007, 11:36 AM // 11:36   #2
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Quote:
Originally Posted by SotiCoto
#2. How would you suggest I deal with gratuitous energy denial... enough that I can't even use Critical Strike to get it back?
If the enemy uses a lot of hexes/condition, spec 9 in wilderness survival and build around [skill]melandru's resilience[/skill]
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Old Sep 18, 2007, 11:48 AM // 11:48   #3
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He did say Energy denial.

IF energy is that much of a problem... (Not done Bogrooth so don't kill me here)
Try to get a bonder with you that casts Balthazars Spirit on you.
By taking damage you will vastly outnumber the e-denial...
At least i hope.
Having not done that particular dungeon m^myself I cannot know how immense the e-denial is so forgive me on this one.
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Old Sep 18, 2007, 12:01 PM // 12:01   #4
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Quote:
Originally Posted by Emik
He did say Energy denial.

IF energy is that much of a problem... (Not done Bogrooth so don't kill me here)
Try to get a bonder with you that casts Balthazars Spirit on you.
By taking damage you will vastly outnumber the e-denial...
At least i hope.
Having not done that particular dungeon m^myself I cannot know how immense the e-denial is so forgive me on this one.
*Nods*

Fair enough... I could try that, though I don't know how good hero monks are with bonding... Their one defining feature is complete failure at managing their own energy, without adding maintained enchantments on top.
But it might be worth a try anyhow...

For the record... Bogroot Growths (accessable on the far corner of Sparkfly Swamp, or oddly enough through the Heart of the Shiverpeaks) is riddled with Mesmers, Necromancers and the like.
They're individually weak.... but they come in large mobs and shut down pretty much everything ... except maybe Warriors (lack of energy dependance).

... Guess I ought to bring a Warrior along....
Devona, Talon or Jora though?


... And how would that help me personally do my job?
GW:EN isn't particularly Assassin-friendly.
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Old Sep 18, 2007, 12:03 PM // 12:03   #5
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I didn't think there was a lot of enchantment stripping or e-denial in there.

I did the yellow side, now, assuming both sides have the same enemies, the boss is the only thing which differs? I got the Rit Boss...Defiant was Xinrae was annoying as hell...I assume the Mesmer boss would have been easier.

I'm no expert on what works well for Assassins, but you're wanting an IAS that's not an enchantment? A/D with Whirling Charge springs to mind. *shrugs* - only an idea, I have no idea if it works well. Perhaps some skilled use of Shadow Form? Dodgy in PvE i know, but they wouldn't be able to strip Critical Agility or defensive enchantments then.

@ Bungus Maximus...a fair few hexes and conditions are used, I think the nettles use toxic chill? and the froggy mesmers use migraine, conjure phantasm etc.. Melandru's Resilience could be a plan, if Soti was to give up his elite dagger attack

It's not hard as dungeons go, at least there's no blind. Watch out for the Nettle Spores, they turn into the Necro nettles unless you kill them before they use the skill...Maybe it would be an idea to take a necro which can exploit corpses fast...from time to time we did get hit by a lot of Putrid Explosions...not very nice.

Edit: oh, on a further note...when I use a physical damage dealer I often take Razah with Weapon of Fury. He tends to maintain it on Physical Damage Dealers very well indeed...and might be able to help with energy if you're getting too much e-denial.

Last edited by Cebe; Sep 18, 2007 at 12:07 PM // 12:07..
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Old Sep 18, 2007, 12:06 PM // 12:06   #6
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The dungeon is insanely easy with Jora, Livia (MM), Vekk or Master (SS), Cynn, Mhenlo, Zho, and Eve. Because of your primary, you should probably substitute Eve for the second monk. You could seriously just stand there, and the heroes/hench should be able to complete the dungeon for you.

I'd also suggest taking Griff's (?) quest because the end boss is a mesmer instead of a ritualist, since I don't know how well you're capable of keeping hench out of Spirit Rift.
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Old Sep 18, 2007, 12:11 PM // 12:11   #7
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Keeping henchies out of spirit rift = impossible..

Me, my guildleader and another guildie + heroes decided to do that dungeon and sided wtih Tekks and ended up against the Rit boss.. he just owned us.. we had to get back to him a few times just because the heroes just stood there doing nothing.. >>
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Old Sep 18, 2007, 12:12 PM // 12:12   #8
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Quote:
Originally Posted by SotiCoto
*Nods*

Fair enough... I could try that, though I don't know how good hero monks are with bonding... Their one defining feature is complete failure at managing their own energy, without adding maintained enchantments on top.
But it might be worth a try anyhow...

For the record... Bogroot Growths (accessable on the far corner of Sparkfly Swamp, or oddly enough through the Heart of the Shiverpeaks) is riddled with Mesmers, Necromancers and the like.
They're individually weak.... but they come in large mobs and shut down pretty much everything ... except maybe Warriors (lack of energy dependance).

... Guess I ought to bring a Warrior along....
Devona, Talon or Jora though?


... And how would that help me personally do my job?
GW:EN isn't particularly Assassin-friendly.
Bonds are enchants too, they will be stripped, leaving you with lots of hassle. GW:EN has lots of KD, maybe [skill]balanced stance[/skill] comes in handy? In such a case you can combo with [skill]flail[/skill] and some assassin snare. There you have your IAS.

Anyway, I always have a standard GW:EN toolbox with the same stuff in it in different combinations:

[skill]ward against harm[/skill]
[skill]ward of stability[/skill]
[skill]enfeebling blood[/skill]
[skill]broad head arrow[/skill] I dont bring that one, but Zho has it
[skill]Light of Deliverance[/skill] Usually dunkoro has it, but Mhenlo has it too (correct me if I'm wrong)
[skill]spiteful spirit[/skill]
[skill]mark of pain[/skill] Combined with an assassin that could get interesting.

And as much inerrupts as you can carry.

I'm sure there is more that works, but the wards are worth gold when you play with henchies because you can flag them in, saves a lot of damage without too much hassle.

Last edited by bungusmaximus; Sep 18, 2007 at 12:25 PM // 12:25..
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Old Sep 18, 2007, 01:29 PM // 13:29   #9
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:S I never noticed alot of enchantment removal or energ denial in here. I know they have the odd mesmer... and the stormcloud incubi are just plain annoying. But i can't remember there been much of either.

But yeah spirit rift vs henchman is always overpowered... BHA should make short work of any spellcaster boss. Good ol' Zho, what she lacks in depth perception she makes up for with interrupts.
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Old Sep 18, 2007, 01:45 PM // 13:45   #10
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Quote:
Originally Posted by Celestial Beaver
I didn't think there was a lot of enchantment stripping or e-denial in there.
It is the first thing every froggy mesmer does to me... and every 2nd or 3rd frog appears to be a mesmer.

Quote:
I did the yellow side, now, assuming both sides have the same enemies, the boss is the only thing which differs? I got the Rit Boss...Defiant was Xinrae was annoying as hell...I assume the Mesmer boss would have been easier.
I suppose it depends on which team build I go with. My current defensive team can deal better with pure damage (heinous defensive boosts from the paragons and prot monks together) than it does with interrupts and energy denial... but assuming I change the build I might have to change the quest I take to go with it. Honestly I don't know.


Quote:
It's not hard as dungeons go, at least there's no blind. Watch out for the Nettle Spores, they turn into the Necro nettles unless you kill them before they use the skill...Maybe it would be an idea to take a necro which can exploit corpses fast...from time to time we did get hit by a lot of Putrid Explosions...not very nice.
I kill those easily enough... either the spores or the necros produced. They don't strip enchants... so I stay super-fast (Critical Agility) and nicely healed (Way of Perfection). Might cause hassle for others but not for me. ^_^

Quote:
Edit: oh, on a further note...when I use a physical damage dealer I often take Razah with Weapon of Fury. He tends to maintain it on Physical Damage Dealers very well indeed...and might be able to help with energy if you're getting too much e-denial.
Sounds like a job for the new GW:EN Rit then. Razah is my Minion Bomber.... and a fairly good one too.

Quote:
Originally Posted by KamikazeChicken
The dungeon is insanely easy with Jora, Livia (MM), Vekk or Master (SS), Cynn, Mhenlo, Zho, and Eve. Because of your primary, you should probably substitute Eve for the second monk. You could seriously just stand there, and the heroes/hench should be able to complete the dungeon for you.
So... MM, SS (or SF ele), Jora (some build or other), Cynn, Mhenlo, Zho, Lina.... right?
Gotcha!
Never thought I'd be saying this... but Thanks Kami! ^_^

Quote:
I'd also suggest taking Griff's (?) quest because the end boss is a mesmer instead of a ritualist, since I don't know how well you're capable of keeping hench out of Spirit Rift.
Ah. I'm not.... That is to say I'm a bad flagger.... though admittedly I managed it when I fought Glint.... *shrugs*
Mesmer boss it is then I guess...
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Old Sep 18, 2007, 01:51 PM // 13:51   #11
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mind blast ele hero, lod monk hero, tainted flesh necro hero, prot hench, heal hench, earth hench, interrupt hench + you. If you can't do it you're bad.
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Old Sep 18, 2007, 01:55 PM // 13:55   #12
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I completed that dungeon as Assassin with Critical Defenses + Critical Agility, and I didn't have too much problems. I used Critical Defenses to cover Critical Agility, I know that it sounds silly, but It worked for me .

Bogroot is easier if you play for the red side, because the final boss is a "stupid" mesmer. When I killed him, the only skill he used was Tonge Lash on me over and over and over, and I didn't have any interrupter in my team ^^U

PD: I don't know if you can understand me >_<
PD2: If you have problems, try to make a build with Temple Strike, and you will own every single caster

Last edited by Picuso; Sep 18, 2007 at 01:57 PM // 13:57..
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Old Sep 18, 2007, 03:05 PM // 15:05   #13
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You actually waste an elite slot on Tainted Flesh? In a dungeon where all foes you meet at any 1 time are the same species, so Rotting Flesh gives identical results...?
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Old Sep 18, 2007, 03:22 PM // 15:22   #14
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Did rit boss got his offhand

Tip- Clear room of everything but boss. If solo with H/H you need to play “ring around the rosie” every time you see Spirit rift finished casting start to run around him in a circle (keeps your h/h moving and not standing there to get wiped out)


Jagged Bones – Minion Master with Rotting flesh Highly recommended to be in your group

Last edited by Painbringer; Sep 18, 2007 at 03:41 PM // 15:41..
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Old Sep 18, 2007, 03:24 PM // 15:24   #15
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SotiCoto I strongly advise you to take a Minion Master into that mission. There are these plant things from Hell in there that multiply called Blooming Nettle's. It's horrible man I'm serious.

Outside of that just a standard Death Blossom build with two paragons running Motivation should suit you just fine. I would drop the extra monk as your Motivators should provide sufficient healing. I would also consider taking Aiden and Zho as well as Mhenlo and Lina. The barrage will come in handy when you encounter the evil plants from Hell.

My gosh the first time I ran into those I was not aware of what they did and ended up seeing a sea of red across my map. Truly evil I tell you.
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Old Sep 18, 2007, 03:43 PM // 15:43   #16
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I ended up just running past the plants.
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Old Sep 18, 2007, 03:45 PM // 15:45   #17
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Quote:
Originally Posted by GloryFox
SotiCoto I strongly advise you to take a Minion Master into that mission. There are these plant things from Hell in there that multiply called Blooming Nettle's. It's horrible man I'm serious.

Outside of that just a standard Death Blossom build with two paragons running Motivation should suit you just fine. I would drop the extra monk as your Motivators should provide sufficient healing. I would also consider taking Aiden and Zho as well as Mhenlo and Lina. The barrage will come in handy when you encounter the evil plants from Hell.

My gosh the first time I ran into those I was not aware of what they did and ended up seeing a sea of red across my map. Truly evil I tell you.
The real irony here is that the plants weren't posing any problem at all to me when I went in before; only the frogs were an issue.... for simple ench-removal purposes. There are plant thingies that can remove my energy too... to some extent... but they didn't seem to be as numerous as the frogs doing it. I encountered many many necro nettles and a few ele nettles... not to mention the spores... all in a small space.
I gave them the Critical Agility Moebius Deathblossom treatment.... and within a few moments I was like: "..... Where did all the plants go?"

But I suppose I could sub out Dunkoro for Olias and give him the Virulence + Epidemic MM build (a truly nasty piece of work when he can use it right)... Maybe I could afford to sub out one of the Paragons and use a Fire Ele as well to add a bit of burning into the mix (for Epidemic to potentially spread and Virulence to use).
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Old Sep 18, 2007, 03:52 PM // 15:52   #18
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1. Play red so you face the mesmer boss instead of the channeling rit boss.
2. Never noticed heavy e-denial.
3. ttBoMN, there's only two real "large mob" builds for assassins: death blossom + moebius and crit+barrage. As a class designed around high damage to a single target, assassins are singularly unequipped for dealing with tons of weak monsters.
4. All of your standard tons-of-weak-monster-killers work well: MM, SS, splint/barrage, fire eles. An OoU MM in particular is highly effective.

One more note: Once you get something that works, try not to get overconfident and aggro more than 2 or 3 mobs of frogs at once. The warriors pack IWAY, which can become a real problem if you've got a dozen frog warriors procing IWAY off a couple dozen dead frogs on the ground.
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Old Sep 18, 2007, 04:02 PM // 16:02   #19
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i havent use daggers in PvE since EoTN came out A/D FTW!!!
skill bar
1.Radiant Scythe
2.wounding strike(elite)
3.Malicious Strike
4.Chilling Victory
5.Disrupting Daggers
6.Critical Eye
7.Critical Agility
8.Way of The Master

Massive DPS, almost every hit is a critical, with the energy gain back, can simply spam skill 1 2 3 4. maybe give it a try, it is really brutal
P.S just for the heck of it got a destroyer scythe for my sin, customized, i love the look of the scythe
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Old Sep 18, 2007, 04:04 PM // 16:04   #20
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Undead: Tried bringing a rit and using that build with Splinter Weapon? It only gets sicker...
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